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Palworld studio says 'gamers don't want' AI in their games: 'It feels like everyone who is super gung

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Pocketpair's head of publishing and communication, John Buckley, has spoken out against the use of generative AI in video games, stating that "gamers don't

Palworld studio says 'gamers don't want' AI in their games: 'It feels like everyone who is super gung
Markus Spiske

Key takeaways

  • Gamers do not want generative AI in their video games.
  • People who are super gung-ho about AI are outsiders looking to get rich quick.
  • There is no reason to replace in-house artists with AI for asset generation.
  • AI still has less dismissible value as a search tool or coding assistant.

Pocketpair's head of publishing and communication, John Buckley, has spoken out against the use of generative AI in video games, stating that "gamers don't want it." Buckley compared the push for AI to "early crypto stuff" driven by industry outsiders looking to get rich quick. He emphasized that Pocketpair has plenty of in-house artists who prefer doing the work themselves, making AI replacement pointless, and reiterated the studio's refusal to publish games made with generative AI.

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In their words

“It feels very intrusive. It feels like everyone who is super gung-ho about it isn't from the industry. They're, dare I say, outsiders looking to get rich quick.”
John Buckley, Head of publishing and communication at Pocketpair
“Gamers don't want it. And if the gamers don't want it, I guess that's it, right? Not much of a conversation to be had.”
John Buckley, Head of publishing and communication at Pocketpair

How it unfolded

  1. last year Buckley states Pocketpair refuses to publish generative AI games

Why this matters

  • Not yet confirmed

    A future where games must be marketed with disclosures proving they do not contain AI is dystopian.

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Source: Pc Gamer

Common questions

What happened with Pocketpair?
Gamers do not want generative AI in their video games.
Where can I read the original report?
Read the full report at pc_gamer.

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