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The big Final Fantasy 7 Revelation interview

Featured from Gaming Desk

Director Naoki Hamaguchi has detailed new gameplay mechanics for Final Fantasy VII Revelation, the upcoming third part of the remake trilogy.

The big Final Fantasy 7 Revelation interview

Key takeaways

  • Final Fantasy VII Rebirth's hybrid combat system reached a perfected state, requiring new systems in Revelation to avoid feeling stale.
  • The new FITS system allows players to change character outfits to access classic Final Fantasy jobs, granting more party freedom.
  • Fast travel in Revelation involves jumping from the Highwind airship and parachuting to the ground using memory after visual cues disappear.

Director Naoki Hamaguchi has detailed new gameplay mechanics for Final Fantasy VII Revelation, the upcoming third part of the remake trilogy. To prevent combat from feeling stale after Rebirth's perfected system, Revelation introduces 'FITS' (Function Integrated Tactical Suitwear), allowing characters to swap outfits to access classic Final Fantasy jobs like Warrior and Dark Mage. Additionally, the game features the Highwind airship for open-world traversal, utilizing a two-phase fast-travel system where players parachute down to the ground using memory and visual markers.

Watch the brief

In their words

“I am pretty confident to say that in Final Fantasy 7 Rebirth, the hybrid combat system reached a perfected state, so to speak.”
Naoki Hamaguchi, Game director

By the numbers

4
Unique outfits per character in the FITS system
2020
Release year of Final Fantasy 7 Remake
1997
Release year of the original Final Fantasy 7
2015
Year the remake trilogy story began at E3

How it unfolded

  1. 1997 Original Final Fantasy 7 releases on PS1
  2. E3 2015 The remake trilogy project is first revealed
  3. 2020 Final Fantasy 7 Remake is released
  4. Summer 2026 Final Fantasy 7 Revelation is officially revealed

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Source: Eurogamer

Common questions

What happened with Final Fantasy 7 Revelation?
Final Fantasy VII Rebirth's hybrid combat system reached a perfected state, requiring new systems in Revelation to avoid feeling stale.
Where can I read the original report?
Read the full report at eurogamer.

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