Gaming
Guild Wars 3 is 'significantly more' of an MMO than the first game, but that doesn't mean it's like GW2: 'All three
ArenaNet studio head Colin Johanson shared details about the upcoming Guild Wars 3, stating that it will land near the middle of the MMO spectrum.
Key takeaways
- Guild Wars 3 lands near the middle of the MMO spectrum and won't replicate Guild Wars 2's large-scale gameplay pillars
- All three Guild Wars games can coexist as different experiences on different timelines
- The first Guild Wars was a cooperative online RPG rather than a true MMO
ArenaNet studio head Colin Johanson shared details about the upcoming Guild Wars 3, stating that it will land near the middle of the MMO spectrum. While it fits the definition of an MMORPG significantly more than the first Guild Wars, it will not replicate the large-scale gameplay pillars of Guild Wars 2. This design choice is intended to allow all three games in the franchise to coexist as distinct experiences on different timelines.
In their words
“This ensures that all three of our games can coexist as different experiences on different timelines, telling different stories about the world of Tyria”
By the numbers
- 3
- Games in the series that can coexist
How it unfolded
- Colin Johanson published a blog post about Guild Wars 3
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Common questions
- What happened with Guild Wars 3?
- Guild Wars 3 lands near the middle of the MMO spectrum and won't replicate Guild Wars 2's large-scale gameplay pillars
- Where can I read the original report?
- Read the full report at pc_gamer.