Gaming

The team behind bullet hell FPS Luna Abyss just got laid off, less than a month after the game's release

Updated Featured from Gaming Desk

The entire development team behind the bullet hell FPS Luna Abyss has been laid off, less than a month after the game's release on May 21.

The team behind bullet hell FPS Luna Abyss just got laid off, less than a month after the game's release
Jos Peñarán

Key takeaways

  • The entire team behind Luna Abyss has been made redundant.
  • The redundancy decision was completely outside of the studio's control.
  • Luna Abyss failed to translate critical acclaim into strong sales.
  • The game reached a peak concurrent player count of only 317 on Steam.

The entire development team behind the bullet hell FPS Luna Abyss has been laid off, less than a month after the game's release on May 21. Kwalee Labs CEO Hollie Emery announced the redundancies on LinkedIn, stating the decision was completely outside of their control. Despite receiving critical praise, the game struggled to find an audience, peaking at just 317 concurrent players on Steam.

Watch the brief

In their words

“The entire team has been made redundant; a decision that was completely outside of our control”
Hollie Emery, CEO of Kwalee Labs

By the numbers

9
Affected developers made redundant from the team
43
Concurrent player count on SteamDB at writing
317
Peak concurrent player count reached by the game

How it unfolded

  1. May 21 Luna Abyss is released
  2. June 16 Hollie Emery posts about redundancies on LinkedIn

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Source: Pc Gamer

Common questions

What happened with Kwalee Labs?
The entire team behind Luna Abyss has been made redundant.
Where can I read the original report?
Read the full report at pc_gamer.

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