Gaming
The videogame market is as big as ever, with PC leading growth - global games revenue surpassed the $200 billion mark
According to a quarterly Global Games Market Report by research firm Newzoo, the global games market closed 2025 at $201.6 billion, marking a 9.1%
Key takeaways
- The global games market closed 2025 at $201.6 billion, crossing the $200 billion threshold for the first time.
- PC gaming recorded its strongest growth rate yet at 12% year over year, reaching $43.6 billion.
- Console market growth was modest at 2.8% year over year, totaling around $44.7 billion.
- Mobile revenues were the highest of any platform at $113.3 billion.
According to a quarterly Global Games Market Report by research firm Newzoo, the global games market closed 2025 at $201.6 billion, marking a 9.1% year-over-year increase and crossing the $200 billion threshold for the first time. PC gaming led this growth, surging 12% to reach $43.6 billion, driven by a diverse range of titles and microtransactions. In contrast, console revenues grew by a modest 2.8% to $44.7 billion, while mobile remained the largest segment at $113.3 billion.
By the numbers
- $201.6B
- Global games market revenue at the close of 2025
- +9.1%
- Year-over-year global games market growth in 2025
- $43.6B
- PC gaming market revenue in 2025
- +12.0%
- Year-over-year PC gaming market growth in 2025
- $113.3B
- Mobile gaming market revenue in 2025
How it unfolded
- Newzoo published its quarterly Global Games Market Report
- Global games market closed at record $201.6 billion
- Stacked month full of hotly anticipated game releases
- GTA 6 expected to act as defining commercial catalyst
Why this matters
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GTA 6 is expected to hit the market like an atom bomb and act as 2026's defining commercial catalyst.
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Common questions
- What happened with Newzoo?
- The global games market closed 2025 at $201.6 billion, crossing the $200 billion threshold for the first time.
- Where can I read the original report?
- Read the full report at pc_gamer.